Saturday, 29 December 2007

Differences

The difference between healing Kara and healing ZA:

Karazhan: Lifebloom... lifebloom... lifebloom...

ZA: OH SHIT

Friday, 28 December 2007

Caelestrasz

So a new Oceanic realm opened - Caelestrasz - a PvE realm, with free transfers from the existing Oceanic PvE realms. I conferred with the couple of RL friends who I play with, and we all decided that yes, we'd transfer to this new realm and see what was happening.

It's a pretty low population server at the moment, which means no queues, and there isn't a lot of competition for stuff like mineral nodes and the Skyguard escort quest. On the other hand, it's hard to find groups for heroics.

First thing I did on Cael, however, was to look for a decently established guild, and I've found one, I reckon. 25-man raids will be starting for the first time this Saturday, we've got two groups with Kara clear, and we're trying ZA tonight. I gained almost 250 +healing and a little bit of mana regen in the few epics I grabbed in our Kara run the other day - a healthy gain.

Anyway, today's Heroic daily is Black Morass, so time to find a group.

Thursday, 20 December 2007

Trollin' dem forumz

Quote from the WoW forums, describing resto shammies and how to spot them:

Actually that is often one of the easier ones to spot. Follow the giant yellow beam that appeared on your target back to its source and you almost always see a giant cow or blue goat squid thing wearing a skirt and shield with a potato circling his waist.

If instead of a giant cow or blue goat squid thing with a potato circling him, you see someone running around and hitting stuff, see if the giant yellow beam continues beyond the running target and back to the healer with a potato circling his waist. You might have to repeat that last step if you once again find someone hitting stuff when you trace the yellow beam.

To get rid of this sort of healer, all you need to do is take their potato and then apply something called crowd control. Sometimes when you attack him, the healer will turn into a transparent puppy. Don't worry though because this is as easy to take away from him as the potato was. Don't forget to give the healer some more crowd control after taking their potato and puppy. At this point the healer will be very sad and is effectively taken out of the game. You may either kill them or leave them to mope at your discretion.

Original Post

Sunday, 16 December 2007

Thinking up titles is hard

Anecdote time!

Playing TF2 today (as Medic): *healing a Soldier* Dum de dum... hey, that Pyro has his back to me! *runs off and kills him with the bone saw*

Running Steamvaults today: *hots up the tank* hey, that gnome's healing the boss! *tree punch*

Does this say something bad about me? I'm not sure.

In other news, http://n.nfshost.com/1.html. It goes to 30. Have fun.

Thursday, 13 December 2007

My ping is GREEN!

For everyone who plays from Australia, or anywhere remote from where their servers are based, for that matter:

Click.

Enjoy.

Tuesday, 11 December 2007

Holy crap

I bought a bunch of [Talasites] for ~9g apiece the other day, to cut into [Steady Talasites] for jewelcrafting skill. There were a few on the AH for about 15g, I put up all of mine for about 12, figuring that I might as well try to flog them off before vendoring them. Turns out more than half of them sold! Score. Might be a new way to make money.

Sunday, 2 December 2007

And again with the talking about stuff

So, now that I've been 70 for a bit (and actually awake while), I've been enjoying myself a lot. PvP as a resto druid is fantastic - highlights include carrying flags through an entire ton of horde, controlling a priest wearing what looked to be a lot of Season Three gear until the warrior he was healbotting died (kek cyclone), and running around the Blood Elf tower in EotS, successfully fleeing from a warlock and a rogue. I'm looking forward to when I can get some decent gear so I can start doing arenas.

PvE, on the other hand, is pretty touch-and-go on whether it's good or not. I had today an amazing Botanica run with a prot paladin tanking, possibly the best prot paladin I've ever grouped with. He was damn easy to heal - a single lifebloom stack kept him up on everything except Sarannis, where I threw about three rejuvs as well as the lifeblooms, and during Thorngrin's enrages. And also - he could hold aggro on more than one mob at once. This is very much a paladin virtue, but oh GOD the difference between him and the other tanks I've grouped with today was so much in the fact that I wasn't pulling healing aggro.

I'm now going to rant, mostly about bad tanks. Feel free to close your browser if you don't want to listen to me complain.

I hate incompetent people. This is not largely because of the fact that they are incompetent - it's largely because of the fact that their incompetence continues. It's as if they don't want to become better. This is mainly directed towards bad tanks, since I'm still pretty annoyed at this one particular one, but also includes DPS who sit below the tank on the damage meters, healers who stand there as people die - or alternatively, use the wrong heal for the situation and go oom when the boss is at 70%, and people who clearly haven't put the thought, research, gold, time, and effort into their characters. I mean, how many people do you see with stupid enchants, green-quality gems in epic gear, talent specs that don't make sense (10/20/31 priest? wtf is that?), and, for people who have been 70 for a while, those still don't have all their heroic keys - after they were changed to Honored reputation. Honestly.

I mean, if the healer is pulling aggro from mobs you're ostensibly tanking, shouldn't you try to generate threat on them? Shouldn't you intervene to them and taunt them off? Shouldn't you stun them with concussion blow? A warrior has so many tools to keep mobs either hitting him, or at least not hitting the squishies, not using them is just... stupid, lazy, whatever.

Maybe I'm just an elitist. At any rate, the point when I don't need to pug five-mans is a point I'm looking forward to.

Saturday, 1 December 2007

70! (finally)

Summary of my experience as a 70 Druid so far:

PvP - Aiieee tauren chasing me with a big sword! *dies*
Botanica - *pulls healing aggro and dies* Wtb good tanks.
Steamvaults - this is easy. Daily quest! mmm gold and rep

zzzzzz tired. It's 7 am - no, wait, that was last time I looked. It's a quarter to nine. sleep time.

Thursday, 29 November 2007

Lifebloom nerf! (Fix?)

So apparently on the 2.3.2 PTRs, trinketing a lifebloom and then keeping the stack rolling forever no longer works - when you refresh lifebloom, it'll check your +healing and use that value rather than the value at the time of stack 1 being applied. Pity - I didn't really get to experience it - I mean, I had my [Oshu'gun Relic], and I used that to heal people a couple of times, but I haven't gotten into real endgame healing yet.

Ah well. I suppose you can't miss something you never had.

Source

Wednesday, 28 November 2007

Nyargh!

Wow. The realms went down about four hours before I went to sleep, are are now still down. (I'm in Australia here, btw). A quick trip to World Clock showed me that they're only expected to be down another 40 minutes or so, so that's not too bad I suppose. So I guess I'll have to somehow amuse myself for three-quarters of an hour. Shocking!

Monday, 26 November 2007

Full!

Bah. Queues are ftl.

Saturday, 24 November 2007

Lifebloom

So I've been focusing on leveling my druid recently - powered up to 64 last night. I felt pretty gimped in BC using pre-BC gear at 58, but now I'm not using anything pre-BC except my healing shoulders. Maim's alright - not as good as I thought it might be, but still good. Lifebloom looks excellent, but I logged off after buying my 64 abilities so I haven't had a chance to use it yet.

Healing Ramparts and Blood Furnace (and an unsuccessful foray into Scholomance, 2-man, for the paladin epic mount quest - turns out Death Knight Darkreaver mind controls a lot) with my prot paladin friend and some pugs has been enjoyable. I don't know why everyone supposedly hates healing - it's fun! And challenging! Eh, maybe I'm just bored of DPS. /shrug

Some things I have learned about Druids recently:

* The official theme song of the Druid is 'You Can't Stop the Music,' by the Village People.
* Omen of Clarity is awesome - Pounce, Mangle, Clearcast, Shred, Shred.
* Instant shifting to caster form when you hit a caster ability is annoying if, like me, you're somewhat clumsy with your hotkeys. Most common occurence of this with me is hitting Starfire (shift-1) instead of Mangle (1).
* Shapeshifting not breaking Daze is really, really annoying.

Also, I have new headphones and they're kinda uncomfortable. Maybe my ears are too big for them. I guess I'll just have to get used to them.

Saturday, 17 November 2007

A thought occurs

Playing air guitar while listening to WinAmp is probably a bad habit.

More on 2.3!

So a couple of nights ago, we headed back into ZA to make attempts on the Dragonhawk boss, having heard that he's significantly easier than the Lynx boss. This may or may not be true; we haven't had any proper attempts on Lynx to have a counterpoint for it. Anyway, he's a fairly complex fight, somewhat similar to Lurker.

The trash leading up to him was great fun. All the trash mobs there, we had already seen, except some dragonhawks (who breathed fire for about 2k damage), and the scouts. Oh the scouts.

There are four trash pulls you have to kill on the way to the Dragonhawk boss. (plus another which I managed to accidentally pull... three times, I think, over the course of the night - once I walked into it because I didn't know it was there, once I tab targetted, saw the mob's name was the same as the one we should've been killing, and promptly fireballed it, and once because I spellstole the superhaste buff from one of the flamecasters and jumped about sixty feet sideways into them). The first pull is three trolls, the second a troll and four dragonhawks, the third three trolls and a dragonhawk, and the fourth four trolls. Easy enough. The only mobs worth noting are the Flamecasters, which have a nasty fireball volley and an incredible haste buff (+300% cast speed +200% move speed) which can be spellstolen. If they decide to chaincast the volley while they have the haste buff... well, people are gonna die. Dispel/steal the buff asap (it looks like a foot on fire). Also the Guardians cleanse, specifically cleanse sheep from Flamecasters. At first we thought the Flamecasters cleansed themselves and I would pretty much spam my polymorph button on them, which worked, then we worked out that hey, if we pulled away the other guys, they stayed sheeped and I could actually dps! Speaking of dps, haste buff = 0.75 sec fireballs. Pew pew. Oh, and the dragonhawks breath fire - it's about 2k damage in a cone.

Now... the interesting thing about Dragonhawk trash.

The scouts. Interspersed throughout the Dragonhawk quarter are several Amani (possibly Amani'shi) Scouts. They themselves are not much of an issue - they have about 8k health and shoot people with their bow for a little bit of damage. Yawn. However, when you aggro them they immediately try to run to a nearby drum and bang it, which if they are allowed to do will summon two elites with swords. These elites are easy enough to deal with, but can spell doom if you're already fighting a group. The scouts can be stunned, snared, etc... so you stun them, you snare them, and you burst the fuck out of them until they're dead. The tricky part comes when they're attached to a pull, so you have to kill them while CCing and stuff, and dps have to run through the pull to get to them - while, hopefully, tanks and NOT squishies pick up the elites. The other tricky part is when they walk into your group, or your totems, from behind, sometimes in multiples.

Alright, so you've cleared up to the boss - he's on a stone platform, with two smaller stone platforms connected to it by wooden bridges. These smaller platforms are covered with small eggs - part of the encounter.

When you first engage Jan'alai, the first thing you'll notice is that he breathes fire. This does about 4.5k fire damage in a cone, however, he targets it differently from most breath weapons - he'll pick a random person in the raid and breathe towards them. It can be outranged, and it can also be healed through.

The second thing you'll notice is, about ten seconds into the fight, he'll summon two hatchers, who have about 6k hp, and who run to the egg platforms to hatch eggs. When they hatch an egg, a dragonhawk comes out. These dragonhawks hit me (cloth) for about 600, and also have about 6k hp. If the hatchers are allowed to keep hatching them, though, they'll quickly overrun the raid.

The thing about the hatchers is they don't hatch the hawks in a linear fashion. The first time they hatch an egg, they hatch one each. Next time, two each. Next time, three each, and so on. He also summons two new hatchers every 45 seconds or so.

The next thing he does is, he'll occasionally teleport everyone to him, block off the two exits to his platform and the two egg platforms with walls of fire (can be run through, but you will die), and vomit little orbs all over the area. These things are bombs, they explode, and deal about 8k damage in a small area (~5 yards) each. You just have to find a spot where there aren't any bombs and stand in it until they explode. If you're ranged, you can keep dpsing/killing hawks during this time. This seems to be a completely random occurrence - it may have a cooldown, I'm not entirely sure, and Deadly BossMods doesn't have a timer for it.

Sidenote: While he's throwing bombs, the lighting is sort of red. When he stops, it goes back to normal, and about two seconds after that, the bombs explode.

It's also really, really easy to not get killed by them.

Lastly, he has three 'enrages.' The first happens at 5 minutes or 25%, and increases his damage and attack speed by 50%. The second happens at 35%, and causes all the remaining dragonhawk eggs to immediately hatch. The third happens at 10 minutes (presumably, we never saw it) and is his berserk timer - it kills you.

So the strategy for this fight is pretty simple - ensure that the eggs are being hatched at a rate which is controllable, but fast enough, avoid the flame breath, don't get exploded by the mass exploding fire orb things, kill the dragonhawks, heal the tank more when he enrages, slow DPS before 35% until there's a managable amount of eggs remaining (say, four to five on each side tops), dps him down, kill all the hawks that spawn at 35%, then kill him.

Okay, so not that simple.

After trying a few ways of dealing with the hatchers, we eventually settled into a system where we would have two egg-killing groups - one of a rogue and a fury warrior, and one of a feral druid, a mage (hooray for me!) and an elemental shaman. The melee group would let the hatcher spawn two lots of eggs - three hawks total - and kill them. The other group would let three lots of eggs - six hawks - spawn, the druid would go bearform and pick them up, and then the casters would burn them down. Then we'd swap sides, ensuring a relatively even hatching rate. (We found once that if too many were hatched on one and not enough on the other, both hatchers would head to the side with a lot of eggs. As our main tank would say: Hilarity ensued. Followed by a wipe). We slowed DPS a lot to prevent him getting too low too fast - I stopped fireballing the boss, scorching instead, our feral druid switched to bear gear, and a lot of our dps started spending time jumping around instead of dpsing when he got to about 40% - and focused on control more than anything. Still, we didn't get him down; our tank kept dying during the +50%/+50% enrage. I think that it was more of a gear issue than anything else - he's still using [Crest of the Sha'tar], for instance, and [Dath'Remar's Ring of Defense], and [Merciless Gladiator's Plate Chestpiece] socketed with +12 stamina gems in his tank set. Our best attempt was probably between 40% and 35%, having whittled the eggs down to sixish overall, and our tank dying before we could hit the egg-breaking mark at 35%.

Anyway, hopefully Karazhan was kind to our MT last night, and he can pick up some badge gear with some badges, and we can head back to Jan'alai with a slighty tougher troll leading the way.

I couldn't make it to Karazhan last night, so I won't be able to finally pick up my Flametounge Seal /grumble. Maybe I'll run some heroics during the week - there's too much awesome badge gear to just rely on 10-mans for badges now. Unfortunately, not much of it has spellhit on it, which means I'll have to enchant and gem for spellhit even more than I do at the moment!

One last thing before I head off - I logged onto my druid for about three hours yesterday, running ZF and starting the Searing Gorge. And wow. I was slightly over halfway through 45, with rested almost all the way up to 46. I dinged handing in the first quest (I had all... seven? six? quests for ZF), and finished halfway through 46. 10300 exp from handing in Gahz'rilla! Finishing off Hinterlands for now and doing two or three quests in Searing Gorge, plus that quest from the message in a bottle in STV (used to be a 51 elite, is now a 42 nonelite), and I was 47. New exp is amazing.

Thursday, 15 November 2007

And now, on Zul'Aman

Having just logged off from my first run of Zul'Aman, I thought perhaps I'd post my thoughts about it.

Firstly, it's a great instance - if you haven't had the opportunity to experience yet, I'd suggest you do. Both the theme/feel of the zone and the actual encounters themselves (including trash) are thoroughly enjoyable.

Secondly - the trash. There's not much of it. This is good. What trash there is seems to be centered around mini-events - for instance, coming up to Nalorakk, the bear boss, he'll be standing on top of a ledge or a flight of stairs and send a group of trash mobs down to attack you. If you wipe, the whole pull respawns, if you clear it, he laughs and runs away, getting ready to send another, harder pull at you. While I haven't been able to experience the trash near the Dragonhawk boss, or near Hex Lord Malacrass and Zul'jin, about three-quarters of the trash I have done was in a mini-event.

Thirdly - the bosses themselves. Nalorakk was perfectly tuned, IMO - the first time we did him, we didn't know how his cleave worked, and our tank was oneshot. The second time, we didn't know he silenced during his bear phase, and our tank died from lack of heals. The third time, we had a perfect, clean kill. Akil'zon, the Eagle boss, took a bit longer than this. It took a couple of tries for us to set our strategy in stone, a couple more to get accustomed to it, and a couple more to realise that if you turned your ambient sounds on and listened for rain, you could completely predict when the lightning cloud would appear. Even though he was a relatively random, luck-based fight, while nowhere near the level of, say, Prince, he was still a well-balanced, enjoyable boss to learn.

Lastly, the people you can free from being frogs! A lot of trash mobs drop an [Amani Hex Stick], which is used to turn frogs (which hang out near the middle lake) into people, who stay in the middle for a moment, then head over to the instance entrance. Most of these people thank you and give you a box, which contains either a random green of the suffix, or a Zul'Aman only charm - these are similar to the books in Karazhan, consumables that do something useful, but not too powerful, and can only be used in their instance of origin. Occasionally they give you gold or potions, and sometimes they turn out to be vendors. Now we got two vendors in the course of our run, a food vendor and a reagents vendor. The food vendor sold some fairly useless food, yeah, but he also sold [Spicy Crawdad] and [Blackened Basilisk] in limited supplies - I probably picked up about 30 Crawdads and about 15 Basilisks over the course of the night. Pretty sweet! The reagent vendor sold, well, reagents (not Mage reagents, for some reason), and also had both healing and mana potions in limited supply. Considering I bought 38 [Crystal Mana Potions] from Ogri'la earlier that day, this wasn't of as much concern to me.

However, the really cool thing about the vendors-from-frogs, was the blue container they had for sale (a [Hollowed Bone Decanter] from the reagent vendor, and a [Sealed Scroll Case] from the food vendor). The decanter contained a couple of health pots; no biggie, gave them to the tank. The scroll case, on the other hand, contained the recipe for a Spellsurge enchant - woo!

Now that I've finsihed sort of aimlessly talking about ZA, I suppose I'll give a breakdown on how we killed the first two bosses, and the trash for the third.

Firstly, about midday a group of us (without a tank, no less) got together to go and explore the shiny new instance gifted upon us. So that was pretty cool. We zoned in and talked to Harrison Jones (who has a hat), and then we banged on a gong for a while. It didn't work at first, and then it did, and the doors opened, and our guide got happily impaled by some suprising trolls. Without a tank, these trolls killed us, we ran back, killed some non-elites, and decided to reconvene later. This means we missed out on our chance on trying the timed event, but, oh well, praps we'll do that next time.

So when we decided to properly go into the instance, we came in and wandered around a bit, afraid that we had broken it when we were fooling around earlier (since there was no trash around). We killed a few pats (the axe throwers throw axes, the windwalkers shoot lightning, the medicine men shoot lightning, drop totems that either heal them or make them immune to stuff, and chain heal. Everything's ccable). Next we found the Bear boss looking at us from his ledge. The encounter went something like this:

Paladin: Hey, what's over here?
Me: Isn't that Bear boss?
*entering combat*
MT: *frantically tries to mark stuff* Sheep that one, I'll tank this one!

Luckily for us, the pull went smoothly, Nalorakk laughed at us and ran away. Figures. The pull was just two trolls; I think it might have been an axe thrower and a windwalker? Either way, it was trivial.

Next up we had to fight some bears. They frenzy, which makes them attack faster but is dispellable by a hunter with Tranquilizing Shot, and are generally not very threatening.

Coming up onto a sort of ziggurat-temply-thing, we were once again thrown minions at by the Bear boss. This time it was trolls riding bears. (A kind of logical progression, if you think about it - trolls, bears, trolls riding bears). These guys were stronger than other trash mobs we'd fought so far. They have to be tanked apart, as we found - they do a roar that increases the damage of them and their friends nearby, and increases the damage that their nearby enemies take. So you separate them so their roars don't overlap. Easy. Once you get one down to about 30%, the troll will dismount and then you'll have a troll and a bear; we sheeped the bear and killed the troll, then killed the bear, we probably could have ignored the bear. It was pretty weak. The trolls are immune to cc, by the way, both when they're riding the bears and when not riding the bears.

Finally we came up to the top of the temple, where there was a last pull of four - two of which are the trolls-riding-bears, two of which are trolls-not-riding-bears. I believe it was an axe thrower and a medicine man. Either way, we ice trapped one troll, chain feared another, then killed the bear cavaliers one by one, sheeping the bear when they split. (We actually had to assign healers for this fight, however, as tanks kept dying when all the healers simultaneously decided to top up the hunter).

So now we were staring down the big guy. We buffed up, explained the strategy, and pulled. A few attempts later, we were enjoying our loot ([Robes of Heavenly Purpose], which actually would have been an upgrade for me =.=, but which I passed to our holy priest).

The basic thing about Nalorakk is that he has two phases, switching between them every 30 seconds or so, and you need different tanks for each phase. In his troll, or humanoid phase, he has a random charge - sometimes he autoattacks after the charge, but anyone should live through it fine enough. He also cleaves, the damage of which divides itself equally between any targets it hits (we believe it can't hit more than two), and uses mangle, which makes the target take double damage from bleeds. In his bear phase, he uses bleeds. He also periodically silences, which only lasts a few seconds but can be long enough for him to burst the tank down. So you have two tanks - we used a prot-warrior and a bear. In the humanoid phase, one tank tanks him while the other tank stands next to the first tank, eating cleaves. Melee stay the hell out of his frontal arc. Heal the tank, dps the boss, and bandage up if his charge hurts you too bad.

When he changes phases, you switch tanks - he's tauntable, so your second tank taunts him. His bear phase is remarkably similar to his humanoid phase, except he has a silence instead of a charge, and instead of cleaving, deals more damage to the primary tank.

When he changes phases again, switch tanks again. Repeat. Collect loots.

Easymode.

So with Nalorakk down, we headed on over to the Eagle quarter of ZA. The trash here was much more interesting - we killed a couple of the same pats on the way through, but when we actually got into the meat of the trash we were confronted with an interesting suprise.

The first mob in the Eagle section is a lookout. When you aggro him, he yells something to the effect of, 'The living are here!' and runs off to alert someone. Suprisingly enough, the trolls he runs past ignore him and continue their rigorous schedule of standing in place. So now you have four groups of two trolls, none of which are really dangerous, to clear through, and then a single-pull of an Aman'shi Tempest, who thunderclaps for about 3.2k. Oh, and none of these mobs were ccable.

The thing about this bit is, though, while you clear, there are groups of about six eagles spawning from in front of you, and less frequently, groups of two elite trolls spawning behind you. While none of these hit very hard, they can build up if people are oom, dead, or drinking, and can take people out shortly if they're not receiving heals. The eagles and trolls that spawn are all ccable, but with all the aoe that's getting thrown about on the eagles, it's fairly hard to get a good sheep on one of the trolls.

To make this trash a lot easier on us, we had one of our paladin healers just use Consecration + Righteous Fury to hold onto the eagles, and using Concentration Aura so he could keep healing while being beaten on by a miniature tornado of brown feathers.

Once you pull the Tempest, both the eagles and the trolls stop spawning, finishing the short and fun gauntlet you have to run before fighting the Eagle boss.

The Eagle boss himself took us a while, as I said before. He has a few abilities - the most major of which are Static Discharge, and Electrical Storm. Static Discharge causes the person he targets (RSTS) to take about 3.5k damage, and anyone within about 8 yards will also take the 3.5k damage. Anyone damaged by this gets a debuff that makes them take 25% extra nature damage (and I believe stacks).

His second ability, Electrical Storm, he uses about every 40 seconds. One person, who may be randomly selected but I believe is the person who is furthest away from everyone else in the raid, is thrown into the air for a while. While in the air, they shoot lightning at people who aren't underneath them. This does a lot of damage. Solution? Stand underneath them. Right after the storm, he summons a flock of eagles, who swoop and fly around the platform, being generally annoying, and attacking people for about 1.5k on cloth. These need to be killed by ranged DPS (we had a hunter and a mage - me - killing them, and we would just about get them all down by the time the next storm came). While these eagles look cool, DAMN are they a bitch to cast on, even with 41 yard range. They can easy fly out of your range or behind you in the 3 seconds it takes to hurl a fireball.

Akil'zon also occasionally throws people into the air, making them fall and take fall damage, and I think shoots lightning at the tank.

Anyway, the key to this fight is being able to spread out and collapse fast. When the fight starts, you want everyone to run and find a good spot, far away from everyone else so if one person gets Static Discharge'd, only one person gets Static Discharge'd. Simple enough. However, when he's about to cast his Electrical Storm, you want everyone to run to the tank, so whoever gets thrown into the air, everyone else will already be underneath them, meaning that nobody gets killed by the lightning. So every 40 seconds or so, you're collapsing, waiting out the storm, them running back out to continue the fight.

The real trick to this fight, and the boltalics emphasise how much of a real trick it is, is to go into your Sound & Voice options, and turn off everything except ambient sound, and turn that way up. About five seconds before he begins to cast his cloud (this is 100% reliable, unlike bossmod timers), the ambient sounds will change to rain. When you hear rain (and you should, or your raid leader should, call it out on vent), the raid collapses to a point, waits out the storm, runs out and continues. While you might get a Static Discharge to hit the whole raid when collapsing, it doesn't happen very often, and can be healed through easy enough.

Our loot was [Brooch of Nature's Mercy] - once again, healer loot that would be a slight upgrade for me. Hooray. If only Prince would drop his damn necklace for me.

Anyway, I've just realised how much I've written and that it's five past four in the morning. So, it's sleep time for me and I hope you find this useful/interesting/whatever. I may write more on ZA when I experience more on ZA.

A greetings.

Well hello. I suppose this is my blog. And I suppose that this is the point where I should introduce myself.

Hi. ...This is my blog.

This'll be a blog about WoW, as you may have discovered by craftily looking at the site header. I will try to put in the occasional tidbit of useful information, but mainly this should be a place for me to complain about pugs, annoying boss fights, and warlocks. I play a Mage at the moment; I also have a Warrior, and am levelling a Druid, who's been planned to be my main in WLK. After all, my trusty troll's been fighting evil and all that jazz on and off for over three years now - he does deserve a break, after all. Plus I'm getting a bit bored of it. I get that a lot. I'm a raider at heart, and while I do pvp occasionally, it's never really had enough grab to... well, grab me, and make it the main focus of my game.

Anyway, apart from being an introduction post, this is also a test post. To test stuff.

[Gyro-balanced Khorium Destroyer]

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