Let's look back.
ZG: No attunement.
AQ20: No attunement.
MC: Attunement requires a run through BRD.
BWL: Attunement requires a run through UBRS.
AQ40: No attunement.
Naxx: Attunement requires a donation of gold and materials which can be easily purchased; decreases with Argent Dawn rep.
BM: Attunement requires a run through Durnholde.
Kara: Attunement requires runs through SL, SV, Arca, and BM; lifted.
Heroics: Revered reputation with the associated faction; dropped to Honoured.
hMGT: Requires a run through MGT.
ZA: No attunement.
Gruul: No attunement.
Mag: No attunement.
SSC: Attunement requires runs through hSP, Kara, and Gruul; lifted.
TK: Attunement requires a lengthy quest chain with two 5-man parts, and then runs through hSV, hSL, hSH, hArca, and Mag; lifted.
Hyjal: Attunement requires runs through TK and SSC; lifted.
BT: Attunement requires a lengthy quest chain with 5-man parts, a run through Arca, a run to FLK in SSC, a run to Al'ar in TK, and a run to RWC in Hyjal; lifted.
SWP: No attunement.
So we can see that TBC was a real nightmare attunements-wise. I'm in favour of attunements, sorta, but I don't mind no attunements - the real fail was attunements being lifted, leaving first Mag (until his recent nerf), and now Kael and Vashj by the wayside, as content is skipped. Had no attunements existed in TBC from the start, you can bet that there would be an definite increase in difficulty, or at least not a significant decrease, from the end of T5 to the start of T6.
I didn't keep track of it much preBC, but I do believe that you didn't touch BWL until you could kill Rag. You didn't touch AQ40 until you could kill Nef. You perhaps cleared 3 bosses in Naxx, but after that you killed C'thun before moving on.
At least, as far as I know.
Why? Because attunements didn't exist in the form they do now.
They were a little nod to say 'you put the effort in, here's your room number and there are mints on the pillows for you.' You ran a blue-level instance or put some gold on. Anyone could be attuned to Naxx, no problems.
TBC attunements are different. They enforced linear raid progression through artificial walls, despite TBC apparently being all about non-linear. So when you killed Mag your raid could waltz through most of T5; when you killed Kael your raid could waltz through most of T6.
So I say bring back attunements. Make me farm up 100 Icecrown Key Fragments from soloable mobs. Make me clear hUtgarde-80 to get into Utgarde-R. But don't make me kill Malygos to get through to Ulduar. Just make Ulduar Boss #1 harder than Malygos.
And keep the quest chains simple, single-step. Vials of Eternity was perfect (apart from the fact you had to kill raid bosses). Oronok Torn-heart -> Trials of the Naaru was not.
Side note: Hard heroics with Trials-like quests? Yes please. Just not as part of a super-long chain or something that everyone has to be rushed through to get a raid together.
Saturday, 31 May 2008
Friday, 30 May 2008
Lolindy
*crescent kicks George Lucas in the chin*
Dialogue didn't flow well. Whole premise of the movie was pretty ridiculous. I liked Mutt, he was cool.
Don't regret seeing it, would not see again.
Dialogue didn't flow well. Whole premise of the movie was pretty ridiculous. I liked Mutt, he was cool.
Don't regret seeing it, would not see again.
Sunday, 25 May 2008
Perspective
Writing down my thoughts to get myself in order.
I went with one of my friends to his brother's house in the city yesterday. Four of us, all up, 'round there. Had Mcdonalds for lunch, pizza for dinner, played Smash Brothers and weird card games and chatted and laughed and stuff. Best time I've had in months. Better than when Kael died - different, yes, but I think better.
I'm beginning to realise now that WoW isn't really fun. I like raiding well enough, I suppose. Sure, nothing frustrates me like spending a night on Gorefiend as Those Guys get constructs, but I've enjoyed building my character up, experimenting with and mastering different styles of healing, and applying them to a boss fight. Looking forward to Essence of Anger this week; reckon I know how to do better on that fight.
Thing is, though, it doesn't really matter how well I heal there. As long as the DPS kill him before his aura ticks too high, we win. WTB a healing check.
Sitting here, I think that I could perform any role in any level of raiding. I don't know that; I've never been in SWP or Naxx-60. But I'm pretty sure I could pull my weight in either. So I've 'finished' PvE. WoW's PvP is a big 'meh' to me - I'd rather play TF2, or ToB, or maybe try WAR. Only thing left, really, is leadership.
I've been a GM before, briefly - old guild on Barthilas, the mantle got passed down as more and more GMs, officers, and raiders left until I ended up with it. I wore it about a month before I quit that guild.
I've been an officer before, a couple of times, only once when I was actually doing any officering. We cleared 5/6 3/4 before I burnt out, partially from healing, partially from leading, and switched to feral. That guild rebuilt from not raiding back to 5/6 3/4 a few times; I was one of the last people to leave after it collapsed for good.
I've never been a real GM, a raid leader, or a main tank. Dunno if I want to, though. From all I've heard it's basically the least fun ever.
So I'm thinking maybe I'll quit raiding. Maybe I won't reroll; maybe I'll just take my druid through to 80 and then do heroics every now and then. Maybe I'll quit WoW altogether.
Thing is, even though I can make 100% of our (now) 5-night raiding schedule at the moment, it's looking like that might stop being so in the future. And, hell, I dunno if I want to give up all my weeknights. I like sleep. I'm planning to get back into martial arts at the end of this year, 'roundabout October - and it'll be a real trouble to get from the dojo to home in time for the raid, twice a week. I have to get around to getting my Ls. I might actually have to study for exams this year. I want to move out of home sometime next year. Etc, etc, etc. But even in the face of all that, I think I could fit raiding in. I read somewhere once that the difference between a casual and a hardcore is that a casual rearranges the game to fit around their life; a hardcore rearranges their life to fit around the game.
But maybe I shouldn't keep raiding. Maybe I should spend my evenings hanging around with mates, eating takeaway and playing Smash Brothers.
At any rate, I need to farm up some gold to get the shadows for my +15 SR to cloak enchant - it'll push me to 369 buffed SR. Sharhaz soon.
Perhaps one of the remaining nine bosses in TBC will rekindle my passion for raiding. We'll see.
I went with one of my friends to his brother's house in the city yesterday. Four of us, all up, 'round there. Had Mcdonalds for lunch, pizza for dinner, played Smash Brothers and weird card games and chatted and laughed and stuff. Best time I've had in months. Better than when Kael died - different, yes, but I think better.
I'm beginning to realise now that WoW isn't really fun. I like raiding well enough, I suppose. Sure, nothing frustrates me like spending a night on Gorefiend as Those Guys get constructs, but I've enjoyed building my character up, experimenting with and mastering different styles of healing, and applying them to a boss fight. Looking forward to Essence of Anger this week; reckon I know how to do better on that fight.
Thing is, though, it doesn't really matter how well I heal there. As long as the DPS kill him before his aura ticks too high, we win. WTB a healing check.
Sitting here, I think that I could perform any role in any level of raiding. I don't know that; I've never been in SWP or Naxx-60. But I'm pretty sure I could pull my weight in either. So I've 'finished' PvE. WoW's PvP is a big 'meh' to me - I'd rather play TF2, or ToB, or maybe try WAR. Only thing left, really, is leadership.
I've been a GM before, briefly - old guild on Barthilas, the mantle got passed down as more and more GMs, officers, and raiders left until I ended up with it. I wore it about a month before I quit that guild.
I've been an officer before, a couple of times, only once when I was actually doing any officering. We cleared 5/6 3/4 before I burnt out, partially from healing, partially from leading, and switched to feral. That guild rebuilt from not raiding back to 5/6 3/4 a few times; I was one of the last people to leave after it collapsed for good.
I've never been a real GM, a raid leader, or a main tank. Dunno if I want to, though. From all I've heard it's basically the least fun ever.
So I'm thinking maybe I'll quit raiding. Maybe I won't reroll; maybe I'll just take my druid through to 80 and then do heroics every now and then. Maybe I'll quit WoW altogether.
Thing is, even though I can make 100% of our (now) 5-night raiding schedule at the moment, it's looking like that might stop being so in the future. And, hell, I dunno if I want to give up all my weeknights. I like sleep. I'm planning to get back into martial arts at the end of this year, 'roundabout October - and it'll be a real trouble to get from the dojo to home in time for the raid, twice a week. I have to get around to getting my Ls. I might actually have to study for exams this year. I want to move out of home sometime next year. Etc, etc, etc. But even in the face of all that, I think I could fit raiding in. I read somewhere once that the difference between a casual and a hardcore is that a casual rearranges the game to fit around their life; a hardcore rearranges their life to fit around the game.
But maybe I shouldn't keep raiding. Maybe I should spend my evenings hanging around with mates, eating takeaway and playing Smash Brothers.
At any rate, I need to farm up some gold to get the shadows for my +15 SR to cloak enchant - it'll push me to 369 buffed SR. Sharhaz soon.
Perhaps one of the remaining nine bosses in TBC will rekindle my passion for raiding. We'll see.
Friday, 23 May 2008
Burst Time
Well, just as I was speaking of benchmarks for the various classes...
Avoidance Article
Interesting article. I had an idea sort of similar to that once - I called it 'estimated time until death' rather than burst time, and had rather unwieldy ideas of how to calculate it. I still think that EH gearing is the way to go - since as a tank, I feel that being able to handle the worst-case scenario is more important than reducing its likelihood, and as a healer I vastly prefer my tank to be taking heavy, steady damage rather than light damage with heavy spiking. But this article has confirmed the idea of balanced gear choices for tanking - putting Regal gems in red and Enduring gems in yellow, perhaps?
A tidbit of information to be filed away for the future.
Avoidance Article
Interesting article. I had an idea sort of similar to that once - I called it 'estimated time until death' rather than burst time, and had rather unwieldy ideas of how to calculate it. I still think that EH gearing is the way to go - since as a tank, I feel that being able to handle the worst-case scenario is more important than reducing its likelihood, and as a healer I vastly prefer my tank to be taking heavy, steady damage rather than light damage with heavy spiking. But this article has confirmed the idea of balanced gear choices for tanking - putting Regal gems in red and Enduring gems in yellow, perhaps?
A tidbit of information to be filed away for the future.
2t6...
isn't really a noticeable difference.
I mean, those two seconds are huge, but I never notice if a spell's just come off cooldown. Either you can cast it, or you can't and you cast something else.
In other news, I'm trying to raidheal more aggressively - rejuv -> swiftmend and regrowth spam instead of lifebloom spam. Looking forward to trying it out on RoS phase 3 this week. (Hopefully I remember to HS and then barkskin/tranq to keep myself up at the end this time, though. Last week was... embarrasing).
I don't think I'll ever be satisfied with my healing. It's somewhat frustrating that a healer's worth isn't quantifiable. I mean, a DPS class can put out 800, or 1200, or 2800 DPS. A tank can put out 1500 TPS, never take a crushing, and have 60k effective health. A healer... you can say you have 2200 +heal and 400 mp5 while casting, but that doesn't tell anyone how good you are. A healer's worth is measured mostly by the people they keep alive; but that's something that's shared between the entire healing corps.
So I can say that I'm a good healer; I can say that I can heal BT; I can say that I reckon I could heal SWP. But all I have backing that is words. No numbers.
On a different note, I'm moving closer towards my perfect pre-SWP set. Hat, neck, wrists, hands, belt, pants, rings, one trinket, idol - all best in slot, barring the facts that a) I'm using 11 healing 2 mp5 gems instead of 11 healing 5 spi gems since the recipe's not available Caelside yet, and b) I have a blue gem in my belt. Cloak, I'll get from Gurtogg. Shoulders, from Shahraz. Chest, from Illidan. Second trinket, from Illidan. Boots, well, technically Leo's boots are a slight upgrade for me, but I don't expect to ever be going back to SSC so I'll probably be wearing these until Felmyst.
Then we have weapons.
Should I take Apostle of Argus for the mad regen and availability? Or should I hold out for Crystal Spire + Archi OH? If I can't get my hands on a Crystal Spire, is the badge mace + Archi OH better than the Apostle?
I'll probably end up taking an Apostle for Shattrath and regen and the badge mace for business (so much +heal). With any luck, I'll be sporting that mace from Twins before too long. Maybe I won't end up having to take the Crystal Spire over a paladin or a shaman.
WTB a healing check. Brutallus perhaps? We'll see.
I mean, those two seconds are huge, but I never notice if a spell's just come off cooldown. Either you can cast it, or you can't and you cast something else.
In other news, I'm trying to raidheal more aggressively - rejuv -> swiftmend and regrowth spam instead of lifebloom spam. Looking forward to trying it out on RoS phase 3 this week. (Hopefully I remember to HS and then barkskin/tranq to keep myself up at the end this time, though. Last week was... embarrasing).
I don't think I'll ever be satisfied with my healing. It's somewhat frustrating that a healer's worth isn't quantifiable. I mean, a DPS class can put out 800, or 1200, or 2800 DPS. A tank can put out 1500 TPS, never take a crushing, and have 60k effective health. A healer... you can say you have 2200 +heal and 400 mp5 while casting, but that doesn't tell anyone how good you are. A healer's worth is measured mostly by the people they keep alive; but that's something that's shared between the entire healing corps.
So I can say that I'm a good healer; I can say that I can heal BT; I can say that I reckon I could heal SWP. But all I have backing that is words. No numbers.
On a different note, I'm moving closer towards my perfect pre-SWP set. Hat, neck, wrists, hands, belt, pants, rings, one trinket, idol - all best in slot, barring the facts that a) I'm using 11 healing 2 mp5 gems instead of 11 healing 5 spi gems since the recipe's not available Caelside yet, and b) I have a blue gem in my belt. Cloak, I'll get from Gurtogg. Shoulders, from Shahraz. Chest, from Illidan. Second trinket, from Illidan. Boots, well, technically Leo's boots are a slight upgrade for me, but I don't expect to ever be going back to SSC so I'll probably be wearing these until Felmyst.
Then we have weapons.
Should I take Apostle of Argus for the mad regen and availability? Or should I hold out for Crystal Spire + Archi OH? If I can't get my hands on a Crystal Spire, is the badge mace + Archi OH better than the Apostle?
I'll probably end up taking an Apostle for Shattrath and regen and the badge mace for business (so much +heal). With any luck, I'll be sporting that mace from Twins before too long. Maybe I won't end up having to take the Crystal Spire over a paladin or a shaman.
WTB a healing check. Brutallus perhaps? We'll see.
Saturday, 17 May 2008
The communists have stolen my fabulous hair!
The bastards!
They took my fabulous hair!
My heart goes out to a friend of my sister, a man I have never met by the name of Elijah. The one thing I do know about him is that he has also fallen victim to the loss of fabulous hair. To that I say, us men must band together! In a close, loving, yet entirely platonic manner! And we must sing songs to commemorate the loss of our fabulous hair!
On a more serious note...
"So why'd you cut it off?"
"Eh. Felt like it."
"Must be a giiirl."
*eyeroll*
"No, really. Why'd you cut it off?"
"'Cos I felt like it."
I realise now that I'm going to have to have this conversation with everyone I know.
*sigh*
They took my fabulous hair!
My heart goes out to a friend of my sister, a man I have never met by the name of Elijah. The one thing I do know about him is that he has also fallen victim to the loss of fabulous hair. To that I say, us men must band together! In a close, loving, yet entirely platonic manner! And we must sing songs to commemorate the loss of our fabulous hair!
On a more serious note...
"So why'd you cut it off?"
"Eh. Felt like it."
"Must be a giiirl."
*eyeroll*
"No, really. Why'd you cut it off?"
"'Cos I felt like it."
I realise now that I'm going to have to have this conversation with everyone I know.
*sigh*
Sunday, 11 May 2008
Hungry...
It's 6 am. I decided not to sleep last night. Silly idea, yes, I know, but that's me.
It occurs to me that I'm simply ravenous. Huh, I think. Odd. I ate recently, didn't I?
Had dinner. It was pork.
That'd be at about... oh, 6?
Oh. Right. That was twelve hours ago.
Damn the passage of time feels weird sometimes.
It occurs to me that I'm simply ravenous. Huh, I think. Odd. I ate recently, didn't I?
Had dinner. It was pork.
That'd be at about... oh, 6?
Oh. Right. That was twelve hours ago.
Damn the passage of time feels weird sometimes.
Hope
Day or so later, after a few conversations with my mum (the quintessential casual raider) and my handful of WoW-playing friends (of which only a couple have ever raided hardcore) and I'm seeing the 10-and-25-cloning stuff in a bit of a different light. Don't mean I like it any more than I did afore, just means that I've seen the point of view of the so-called casuals. And as much as I hate to admit it, we're the minority here. I'd reckon that under a tenth of the ten million subscribers Blizzard caters to are raiders proper.
Even so, I don't reckon it's what should be done.
So I'm hoping that Blizzard leaves us something. Looks. Titles. Differences in the encounters. I mean, how do you translate 4HM to a 10-man fight? Gothik? Thaddius? Sapphiron? How would you downsize Kael or Vashj? Archimonde? Kalecgos? C'thun?
Fact of the matter is, the 25-man fights that are really strategically challenging couldn't be just taken directly and plopped into a 10-man. So either a) all of the boss fights in 25-mans lose their depth so that they can be the same in the 10-mans, or b) Blizzard designs twice as many encounters.
I know what I'm hoping for.
We all know that 10-man bosses can be technical and difficult. Zul'jin is a perfect example of this. He's not a 25-man boss though.
So please. Make 25-man Kel'thuzad Kel'thuzad. Make 10-man Kel'thuzad Zul'jin.
Even so, I don't reckon it's what should be done.
So I'm hoping that Blizzard leaves us something. Looks. Titles. Differences in the encounters. I mean, how do you translate 4HM to a 10-man fight? Gothik? Thaddius? Sapphiron? How would you downsize Kael or Vashj? Archimonde? Kalecgos? C'thun?
Fact of the matter is, the 25-man fights that are really strategically challenging couldn't be just taken directly and plopped into a 10-man. So either a) all of the boss fights in 25-mans lose their depth so that they can be the same in the 10-mans, or b) Blizzard designs twice as many encounters.
I know what I'm hoping for.
We all know that 10-man bosses can be technical and difficult. Zul'jin is a perfect example of this. He's not a 25-man boss though.
So please. Make 25-man Kel'thuzad Kel'thuzad. Make 10-man Kel'thuzad Zul'jin.
Friday, 9 May 2008
Fuck you, Blizzard
Raids & Dungeons
All raid dungeons in Wrath of the Lich King will have both 10-person and 25-person versions. So at level 80, every major encounter and every big boss fight can be experienced with a group of 10.
25-person raiding progression is not dependent on 10-person raiding progression.
There will be no attunements or keys to obtain, and you won't be locked out of a 25-person instance if you decide to attempt the 10-person version, and vice-versa.
25-person raids will earn more, higher-level rewards, in what should be the equivalent of one "tier" of loot quality.
Taken from www.mmo-champion.com's compilation of the Gamespy and Curse WLK info.
Fuck.
What the hell is the point of being a raider now?
Loot, I didn't care about. Looks, I didn't mind. Now they're taking the dungeon and the encounters away, taking our exclusive domains and extending them to the slobbering masses.
I like 10-mans. 10-mans are good. They fulfill a different role to 25-mans. They can be equally epic and cool. They can be serious content for some guilds and random afternoon badge runs for others. That's fine! Put more 10-mans in! Put hard 10-mans in! But for god's sake, leave me a motive to RAID! Leave me my prestige, my reward for wasting my evenings in the game. Leave me my Hand of A'dal, my Medallion of Karabor, my Band of Eternity.
A raider is DEFINED by the encounters he wipes to, learns, beats, and farms.
When we lose our exclusive rights to those encounters, we lose everything that makes us raiders. It all means nothing.
Fuck.
On a different note, the DK has been confirmed as being a superior anti-magic tank. It's the Inquisitor. Exactly what I had hoped.
But, hey, what's the point of that if I'm not raiding? Not like any heroic or 10-man raid is going to require specific types of tanks for specific encounters. Hell, if I wanted to tank small instances I'd roll a prot paladin.
...Fuck, Blizzard. Just fuck.
All raid dungeons in Wrath of the Lich King will have both 10-person and 25-person versions. So at level 80, every major encounter and every big boss fight can be experienced with a group of 10.
25-person raiding progression is not dependent on 10-person raiding progression.
There will be no attunements or keys to obtain, and you won't be locked out of a 25-person instance if you decide to attempt the 10-person version, and vice-versa.
25-person raids will earn more, higher-level rewards, in what should be the equivalent of one "tier" of loot quality.
Taken from www.mmo-champion.com's compilation of the Gamespy and Curse WLK info.
Fuck.
What the hell is the point of being a raider now?
Loot, I didn't care about. Looks, I didn't mind. Now they're taking the dungeon and the encounters away, taking our exclusive domains and extending them to the slobbering masses.
I like 10-mans. 10-mans are good. They fulfill a different role to 25-mans. They can be equally epic and cool. They can be serious content for some guilds and random afternoon badge runs for others. That's fine! Put more 10-mans in! Put hard 10-mans in! But for god's sake, leave me a motive to RAID! Leave me my prestige, my reward for wasting my evenings in the game. Leave me my Hand of A'dal, my Medallion of Karabor, my Band of Eternity.
A raider is DEFINED by the encounters he wipes to, learns, beats, and farms.
When we lose our exclusive rights to those encounters, we lose everything that makes us raiders. It all means nothing.
Fuck.
On a different note, the DK has been confirmed as being a superior anti-magic tank. It's the Inquisitor. Exactly what I had hoped.
But, hey, what's the point of that if I'm not raiding? Not like any heroic or 10-man raid is going to require specific types of tanks for specific encounters. Hell, if I wanted to tank small instances I'd roll a prot paladin.
...Fuck, Blizzard. Just fuck.
Thursday, 8 May 2008
Gulf on Warriors
To [Gulf]: I'm thinking about rolling another warrior for WLK
To [Gulf]: On one of the servers they'll release with the xpack
[Gulf] whispers: I wouldn't
[Gulf] whispers: playing a warrior is like punching yourself in the balls repeatedly
[Gulf] whispers: except you can't unless you spend $50 on special ball-punching gloves first.
To [Gulf]: On one of the servers they'll release with the xpack
[Gulf] whispers: I wouldn't
[Gulf] whispers: playing a warrior is like punching yourself in the balls repeatedly
[Gulf] whispers: except you can't unless you spend $50 on special ball-punching gloves first.
Band of the Eternal Restorer
We cleared 5/5 Hyjal tonight, the first raiding night after downing Archimonde. Was most excellent. I picked up Exalted SotS on the way there, which netted me the little jewel of [Band of the Eternal Restorer], which also happens to be best-in-slot for rings pre-SWP. Leet.
Tuesday, 6 May 2008
Monday, 5 May 2008
Archimonde
It wasn't as good as Kael.
But it was fucking ARCHIMONDE.
We're four bosses from Sunwell.
ROS. Mother. Council. Illidan.
We're coming for you.
But it was fucking ARCHIMONDE.
We're four bosses from Sunwell.
ROS. Mother. Council. Illidan.
We're coming for you.
Sunday, 4 May 2008
Out of Retirement
I transferred my warrior from Barthilas to Aman'thul a while back, the intention being to help out my mum whenever she needed a tank. So every now and then when I wasn't raiding she'd call me online and we'd do a heroic together.
About a week ago I decided, being pretty bored with my druid right then, that I'd bring my warrior out of retirement and start properly playing him again. It's been pretty fun so far, pugging heroics again and stuff. Though I don't have the gear to run everything without CC yet, places like Underbog are fine as long as I have a competent healer behind me. I haven't tried the hard heroics yet, either (namely MGT, SH, Arcatraz, and SL), but I expect I'll be able to do them before to long.
Once I find my sea-legs again, I expect I'll be trying out the SS/SS build (about 8/21/32), despite it missing some top-end prot talents that are important to threat; namely, two points of Focused Rage and three points of One Hand Spec. Until then, though, I'm doing SSO dailies and farming badges. Fitting everything around my already-existing raiding schedule is a bit tricky, but with a bit of luck I should be able to get in maybe 4-5 heroics and a Kara run every week.
On another note, I'm wondering if there'll be servers released alongside WLK, like there were with TBC. If there are, and they're non-transfer servers, I might reroll there. Seems kinda silly, since I rolled my druid to be a WLK character, but then again I expected WLK about five and a half months ago. And I suppose it wouldn't really be fair to the friends who I seem to drag from server to server, who are mostly close to or just hitting 70. But even so, a theoretical male orc warrior named Lolicon beckons me. "C'mon," he says, his [Dreadnaught Pauldrons] gleaming. "Your chance to be part of a new reroll server! Levelling to 80 among the first wave of hardcore players, rushing for server firsts, perhaps even being a main tank!" And I chew my bottom lip and make an indecisive noise in my throat.
I learned, a long time ago, that I'm never satisfied with where I am in WoW. So I'm constantly on the prowl for new opportunities and fresh starts - a new spec, a new class, a new role. Tight-knit social guilds have never worked for me; although I end up good friends with everyone, the slow progression and casual attitude frustrates me. And so I want to quit, but I can't bring myself to, since hey, they're my friends. It's the same, I suppose, with a server - though I may want to reroll, my ties with both the people I brought there and the people I met there will keep me there.
Another thing I learned a while back is that if you're not willing to step on other people's toes you're not going to get anywhere.
I sigh. At times like this, I hate the game. At times like this, I want to quit.
But I know I won't.
For now, I'll keep raiding on my druid, keep farming badges on my warrior, and then I'll see what the wind brings me between now and WLK. Perhaps I'll still be Pappas, perhaps I'll be Darakinel again, perhaps I'll be Lolicon. Whatever.
About a week ago I decided, being pretty bored with my druid right then, that I'd bring my warrior out of retirement and start properly playing him again. It's been pretty fun so far, pugging heroics again and stuff. Though I don't have the gear to run everything without CC yet, places like Underbog are fine as long as I have a competent healer behind me. I haven't tried the hard heroics yet, either (namely MGT, SH, Arcatraz, and SL), but I expect I'll be able to do them before to long.
Once I find my sea-legs again, I expect I'll be trying out the SS/SS build (about 8/21/32), despite it missing some top-end prot talents that are important to threat; namely, two points of Focused Rage and three points of One Hand Spec. Until then, though, I'm doing SSO dailies and farming badges. Fitting everything around my already-existing raiding schedule is a bit tricky, but with a bit of luck I should be able to get in maybe 4-5 heroics and a Kara run every week.
On another note, I'm wondering if there'll be servers released alongside WLK, like there were with TBC. If there are, and they're non-transfer servers, I might reroll there. Seems kinda silly, since I rolled my druid to be a WLK character, but then again I expected WLK about five and a half months ago. And I suppose it wouldn't really be fair to the friends who I seem to drag from server to server, who are mostly close to or just hitting 70. But even so, a theoretical male orc warrior named Lolicon beckons me. "C'mon," he says, his [Dreadnaught Pauldrons] gleaming. "Your chance to be part of a new reroll server! Levelling to 80 among the first wave of hardcore players, rushing for server firsts, perhaps even being a main tank!" And I chew my bottom lip and make an indecisive noise in my throat.
I learned, a long time ago, that I'm never satisfied with where I am in WoW. So I'm constantly on the prowl for new opportunities and fresh starts - a new spec, a new class, a new role. Tight-knit social guilds have never worked for me; although I end up good friends with everyone, the slow progression and casual attitude frustrates me. And so I want to quit, but I can't bring myself to, since hey, they're my friends. It's the same, I suppose, with a server - though I may want to reroll, my ties with both the people I brought there and the people I met there will keep me there.
Another thing I learned a while back is that if you're not willing to step on other people's toes you're not going to get anywhere.
I sigh. At times like this, I hate the game. At times like this, I want to quit.
But I know I won't.
For now, I'll keep raiding on my druid, keep farming badges on my warrior, and then I'll see what the wind brings me between now and WLK. Perhaps I'll still be Pappas, perhaps I'll be Darakinel again, perhaps I'll be Lolicon. Whatever.
Friday, 2 May 2008
Good times
Digging through a couple of boxes of old CDs today, looking for a copy of the original Myst to lend to my grandmother. I not only found Myst, but also a couple of Starcraft discs, half of Total Annihilation, Tyrian, Transport Tycoon, Theme Park, and some other gems.
Good times.
Good times.
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