Day or so later, after a few conversations with my mum (the quintessential casual raider) and my handful of WoW-playing friends (of which only a couple have ever raided hardcore) and I'm seeing the 10-and-25-cloning stuff in a bit of a different light. Don't mean I like it any more than I did afore, just means that I've seen the point of view of the so-called casuals. And as much as I hate to admit it, we're the minority here. I'd reckon that under a tenth of the ten million subscribers Blizzard caters to are raiders proper.
Even so, I don't reckon it's what should be done.
So I'm hoping that Blizzard leaves us something. Looks. Titles. Differences in the encounters. I mean, how do you translate 4HM to a 10-man fight? Gothik? Thaddius? Sapphiron? How would you downsize Kael or Vashj? Archimonde? Kalecgos? C'thun?
Fact of the matter is, the 25-man fights that are really strategically challenging couldn't be just taken directly and plopped into a 10-man. So either a) all of the boss fights in 25-mans lose their depth so that they can be the same in the 10-mans, or b) Blizzard designs twice as many encounters.
I know what I'm hoping for.
We all know that 10-man bosses can be technical and difficult. Zul'jin is a perfect example of this. He's not a 25-man boss though.
So please. Make 25-man Kel'thuzad Kel'thuzad. Make 10-man Kel'thuzad Zul'jin.
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