Friday, 23 May 2008

Burst Time

Well, just as I was speaking of benchmarks for the various classes...

Avoidance Article

Interesting article. I had an idea sort of similar to that once - I called it 'estimated time until death' rather than burst time, and had rather unwieldy ideas of how to calculate it. I still think that EH gearing is the way to go - since as a tank, I feel that being able to handle the worst-case scenario is more important than reducing its likelihood, and as a healer I vastly prefer my tank to be taking heavy, steady damage rather than light damage with heavy spiking. But this article has confirmed the idea of balanced gear choices for tanking - putting Regal gems in red and Enduring gems in yellow, perhaps?

A tidbit of information to be filed away for the future.

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